This isn’t a knock against it, however the real-time graphics look great, and the artistry of the backdrops are still gorgeous. I mention this because just as the PS4 remaster of Resident Evil and Resident Evil 0, this has led to Onimusha’s graphics working together in the opposite way of how they used to: character models and other real-time graphics look more impressive than the backgrounds.
Just as the Resident Evil series that inspired it (we’ll get into the Resident Evil DNA in Onimusha: Warlords later), Onimusha has pre-rendered backgrounds and fixed camera angles. Capcom and NeoBards have done much more than simply raise the resolution for this rerelease. I’ll start with what’s been changed and/or improved with the remaster before delving into the game itself. Upon playing the Onimusha: Warlords remaster thoroughly and to completion (one and a half times so far), I can confirm that all of my memories, both those foggy and the one I remember in lurid detail, are present here in what is a tight, atmospheric, and enjoyable game that was inherently great, and has been improved upon in this remaster. So he just stares at you and retreats back into the ceiling. He’s upside down with his long mustache swaying along with his swaddled body, and until you make a certain amount of progress in the game, he appears but won’t interact with you. The only thing I remembered vividly (and wished that I could forget) was this horrifying, sneering, wrinkled, gross, surely fetid, man-creature who is wrapped in what looks to be some sort of rotting lettuce cocoon who drops down from above in one of Onimusha’s save rooms. I vaguely remembered elemental weapons, spooky environments, stabbing enemies on the ground, a giant snake boss, and cool music. As a poor, dumb, 7-year-old kid, my experience with the game was over the course of two separate rental periods and I had long spaces between progress since I had no access to the internet to save me when I was hopelessly lost. The only thing that gave me trepidation was that my recollection of the game was pretty foggy. I had many fond memories of playing the original in 2001. You’re going to need all the help you can get since Princess Yuki needs saving again and Nobunaga Oda must be defeated once more.The PlayStation 4 remaster of Onimusha: Warlords had me super excited when it was announced. The re-release of such a well-revered classic will come with improved HD graphics, new display options such as widescreen support, analog stick compatibility, brand new music and vocal audio, and the availability of Easy Mode from the very beginning. Originally released in 2001 on PS2, the first Onimusha wowed gamers thanks to its tightly-tuned combat, amazing visuals, and fun mix of survival horror and melee action mechanics. As for Japan, the remaster will arrive a bit earlier – December 20, 2018.
Demon-hunter/samurai Samanosuke Akechi and his ninja comrade Kaede are being revived now that Onimusha: Warlords is arriving on PS4, Xbox One, Nintendo Switch, and PC on January 15. Just one day after learning that Sega is prepping a sequel for its Streets of Rage series, Capcom has announced that it’s bringing back a familiar samurai for a 2019 remaster.
Onimusha: Warlords – Announcement Trailer (PS4, Xbox One, Nintendo Switch, Steam) Onimusha: Warlords arrives on PS4, Xbox One, Nintendo Switch and Steam on Januwith a high-definition visual upgrade and features that will improve your sword-fighting adventure! First released on PS2 in 2001, Onimusha: Warlords is set in feudal Japan and tells the story of the samurai Samanosuke and ninja Kaede as they race… T13:59:26.000Z